Course Overview
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Coures Schedule:
BMGT289 (How Do Innovators Think): /uploads/5/0/7/7/50770165/syllabusbmgt289revised_10-2-15.docx
CPBE225 (Enterprise Communications): /uploads/5/0/7/7/50770165/syllabus-schedulecpbe225communication.docx
BMGT289 (How Do Innovators Think): /uploads/5/0/7/7/50770165/syllabusbmgt289revised_10-2-15.docx
CPBE225 (Enterprise Communications): /uploads/5/0/7/7/50770165/syllabus-schedulecpbe225communication.docx
CPBE225 IOCSR Student Examples:
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BMGT289B PCR Student Examples:
Book: How Do Innovator's Think
Innovation skills are increasingly being recognized as the skills that separate students who are prepared for increasingly complex life and work environments in the 21st century, and those who are not. A focus on creativity, critical thinking, and collaboration is essential to prepare students for the future.
This course addresses the challenges and opportunities of managing innovation by primarily focusing on three areas. First, understanding innovation: What is innovation? Why is innovation so critical to America’s future? Second, managing innovation: How do companies create effective innovation strategies and find the right environments for pursuing them? Third, developing your creative potential and your ability to innovate: What are the skills of innovators? How can you increase the likelihood of seeing new opportunities, coming up with good ideas, and seeing them through to implementation? The ability to innovate, adapt and grow is crucial to keeping a career progressing.
As part of the course students participate in three unique experiences. The first is a team learning adventures which is an action-oriented experiential exercise that enhances innovation, creativity, build team effectiveness, enhance leadership skills, reinvent learning and achieve greater collaboration. At the core of this exercise is a simple and energizing exploration of businesses, museums, neighborhoods, schools, restaurants, and artistic performances to rediscover our creativity and the value of being open to new people, places, ideas, and perspectives. After the team adventure exercise, students return to the classroom to think more deeply and critically about innovation, people, creativity, technology and the keys to life and business success. As part of the reflection each team brings back ideas, insights and evidence they collected throughout the day.
The second exercise is an assessment center where students will receive objective and behavioral feedback about their innovation and entrepreneurial skills, which serves as a starting point for your development in college and beyond.
The third exercise is a design thinking exercise where teams flex their creativity to solve a realistic and complex design challenge. In so doing, they engage with the terms, techniques, and thought patterns of successful innovators. The exercise involves applying processes, methods and tools that make up a designer’s toolkit. Students will learn how to apply this approach to organizational challenges and find innovative ways to create impact.
This course addresses the challenges and opportunities of managing innovation by primarily focusing on three areas. First, understanding innovation: What is innovation? Why is innovation so critical to America’s future? Second, managing innovation: How do companies create effective innovation strategies and find the right environments for pursuing them? Third, developing your creative potential and your ability to innovate: What are the skills of innovators? How can you increase the likelihood of seeing new opportunities, coming up with good ideas, and seeing them through to implementation? The ability to innovate, adapt and grow is crucial to keeping a career progressing.
As part of the course students participate in three unique experiences. The first is a team learning adventures which is an action-oriented experiential exercise that enhances innovation, creativity, build team effectiveness, enhance leadership skills, reinvent learning and achieve greater collaboration. At the core of this exercise is a simple and energizing exploration of businesses, museums, neighborhoods, schools, restaurants, and artistic performances to rediscover our creativity and the value of being open to new people, places, ideas, and perspectives. After the team adventure exercise, students return to the classroom to think more deeply and critically about innovation, people, creativity, technology and the keys to life and business success. As part of the reflection each team brings back ideas, insights and evidence they collected throughout the day.
The second exercise is an assessment center where students will receive objective and behavioral feedback about their innovation and entrepreneurial skills, which serves as a starting point for your development in college and beyond.
The third exercise is a design thinking exercise where teams flex their creativity to solve a realistic and complex design challenge. In so doing, they engage with the terms, techniques, and thought patterns of successful innovators. The exercise involves applying processes, methods and tools that make up a designer’s toolkit. Students will learn how to apply this approach to organizational challenges and find innovative ways to create impact.